Scroll of Taiwu Beginner Guide
A plain-English Scroll of Taiwu beginner path covering first-run mindset, English 1.0 setup, safe factions, combat focus, village basics, and common mistakes.
The mental model
The Scroll of Taiwu is not only a martial arts RPG. It is also a dynasty game, a relationship game, a village game, and a long-form systems sandbox. A first run should not aim to understand everything.
Your goal is simple: keep Taiwu alive, learn one reliable combat route, maintain the village, and let every failure teach you one more subsystem.
The single biggest shift for new players is to stop treating Taiwu like a game you can fully read before acting. You are meant to learn by doing, losing, and adjusting. The players who enjoy their first run the most are the ones who accept partial understanding, protect their character from fatal mistakes, and let the systems reveal themselves one at a time.
- Choose a forgiving faction before choosing a stylish one.
- Build around two or three martial arts instead of collecting everything.
- Treat injuries, relationships, and resources as campaign systems, not side clutter.
- Accept that your first character is a teacher, not a masterpiece.
What the opening actually looks like
When you start, you control one Taiwu heir in a large, reactive world. You will travel between locations, meet other characters, join or oppose factions, learn martial arts from manuals and teachers, fight, get injured, recover, and slowly build up your home village. None of this happens on a strict story rail, which is exactly why it feels overwhelming at first.
The trap is freedom. Because the game rarely tells you what to do next, new players often wander, pick fights they are not ready for, and spread their character thin. The cure is to impose your own small plan: one faction, one combat route, one stable village, and a habit of recovering before pushing forward.
- You explore a reactive world rather than a linear story.
- Martial arts come from manuals, teachers, and faction access.
- Fights, injuries, and recovery form a loop you will repeat constantly.
- Your village grows in the background as your long-term safety net.

Launch-day setup (English 1.0)
If you just installed the English 1.0 / Complete Edition, two things confuse almost everyone in the first ten minutes, so clear them before you start. First, the main menu boots Chinese-first — but after the June 17 day-one patch there is a quick language switcher in the top-left corner of the main menu (a small globe icon). Click it and choose English (the options are 简体中文 / 繁體中文 / English / 한국어). If you prefer the long way, language is also under Settings → first tab → language dropdown.
Second, the version label: the main menu shows 1.0.1 after the day-one patch, while some build strings still read v0.84.75. Either way it is the 1.0 release, not a leftover Early Access build — the preserved old Early Access client lives on a separate "test" beta branch, so you have not installed the wrong version.
One expectation to set early: the translation is playable but not fully finished. On launch day the core combat, attributes, faction, and UI terms are in English, but some item and skill descriptions still appear in Chinese. That is exactly why every page here keeps the original Chinese term beside the English, so you can match in-game text, fan guides, and official wording to the same concept.
- Switch to English: language switcher (globe, top-left of the main menu) → English. (Also under Settings → first tab.)
- Main menu shows 1.0.1 (some build strings read v0.84.75) — both are the 1.0 build, not Early Access.
- The game auto-saves at the end of each in-game month; there is no manual quick-save.
- Some descriptions are still Chinese on launch day — cross-check them with the glossary.
- In World Details during character creation, start on the easier Ordeal / Opportunity / Training presets.
- Text too small? Story dialogue panes have a hidden text-size slider (open the gear on the pane); there is no global font scaling, so use OS display scaling for the rest.

Best first factions
Shaolin is the safest first pick because its defensive tools make combat readable. Wudang is the best second-safe pick if you want swordplay and counters. Emei is a strong third pick for recovery and flexibility. Swordsmith Villa can work if gear progression motivates you, but several early arts gate on Disposition and crafting — prefer Shaolin or Wudang for the smoothest first run.
If none of those themes excite you, use the faction picker to match a safe faction to the playstyle you actually want. The goal of the first faction is not maximum power; it is to keep your decisions understandable while you learn the systems underneath them.
- Safest: Shaolin
- Most balanced: Wudang
- Recovery/support: Emei
- Gear-driven (higher gates): Swordsmith Villa
- Avoid first: Five Immortals, Sanguine Sect, Veil Scar Sect
First ten hours checklist
Do not try to solve the whole game during the opening. Pick one faction route, read your martial art effects slowly, keep spare medicine, and avoid fights that look optional and suspiciously dramatic.
Hold yourself to a narrow set of goals for those hours: get one combat route working, keep your character healthy, and keep the village functional. Everything else can wait until that foundation is stable.
- Learn one weapon art, one internal art, and one movement art.
- Keep your main weapon repaired and upgraded.
- Rest and treat injuries before they become permanent campaign problems.
- Use the faction picker if you are unsure what playstyle fits you.
Common beginner mistakes to avoid
Most rough first runs come from a handful of repeated mistakes rather than bad luck. Knowing them in advance lets you sidestep the worst early frustration and keep your character on a stable footing.
If you only remember one thing, remember that overreach is the most common killer. Taking the hard fight, learning the fifth art, or chasing the perfect village before the basics are stable causes more failed runs than any single bad decision.
- Collecting too many martial arts instead of developing a focused few.
- Fighting while injured and turning one bad fight into several.
- Ignoring weapon and gear condition until it costs a fight.
- Restarting too early instead of learning from a messy character.
- Picking a complex heretical faction for a blind first run.
Fast answers for common searches
If you searched for a single early martial art or faction term, start with the matching page and then come back to this beginner route. The safest pattern is still one weapon art, one internal art, and one movement art.
- Long Fist: read Shaolin Long Fist if you want a simple early fist route.
- Lion Roar: treat it as a Lion Face pressure tool, not a universal pickup.
- Changing Tendons, Shrinking Bones (Vajra Sect body art): use it as a defensive internal base with a separate damage plan.
- Wudang clan: choose Wudang if you want balanced swordplay and counter-focused learning.
Related paths
FAQ
Should I restart if my first character is bad?
Usually no. A messy first character teaches more than a perfect build copied too early.
Which faction is easiest?
Shaolin is the safest general recommendation because defense and simple melee routes are easier to understand.
Are the English names final?
The English 1.0 translation is playable but not fully finished — some item and skill descriptions are still in Chinese on launch day. Each entry here keeps the original Chinese term beside the English, so you can match every page directly to the in-game text and to Chinese community guides.
How do I switch the game to English?
The main menu boots Chinese-first, but after the June 17 patch there is a quick language switcher in the top-left corner of the main menu (a globe icon) — click it and choose English. You can also change it under Settings → first tab → language dropdown.
Why does my game say v0.84.75 / 1.0.1 instead of 1.0?
The Default Public Version is the English 1.0 / Complete Edition. The main menu shows 1.0.1 after the day-one patch, and some build strings still read v0.84.75 — both refer to 1.0, not an Early Access leftover. The old EA client is preserved on the separate "test" branch.
Does the game save automatically?
Yes. It auto-saves at the end of each in-game month, so there is no traditional manual quick-save.
The English text is small — can I make it bigger?
There is no global UI font scaling on launch day, but story dialogue panes have a hidden text-size control: open the settings gear on the dialogue pane and a slider appears that scales the text in that pane. It only affects that dialogue pane, not the whole interface — for everything else, use your OS display scaling (on Windows: Settings → Display → Scale).
How long is a Taiwu campaign?
It is a long-form sandbox that can run for many dozens of hours. That length is why a stable, focused first run matters more than an optimized one.