How Saving Works in The Scroll of Taiwu (Auto-Save Explained)
The Scroll of Taiwu 1.0 has no manual quick-save — it auto-saves at the end of each in-game month. Here is exactly when it saves, how to avoid losing progress, and where save files live.
Patch status (July 22)
If you lost progress to a freeze or hang, update the game first. Twenty-two post-launch patches landed through July 22. The June 23 patch (#260623) unlocked AI Interaction Behaviors — monthly ticks now take longer as the AI processes NPC actions. This is not a freeze or hang; let it finish. Later patches addressed named data, load, month-end, encounter, tournament, story, manufacturing, and travel errors. If a genuine freeze never resolves on the current build, reproduce it and report the patch number and exact steps.
The save rule itself is unchanged: the game auto-saves at the end of each in-game month. Patch #260722 changes succession equipment handling and many interfaces, but it does not add manual saves or Steam Cloud. See the English patch-notes summary for the full June 17–July 22 history.
- Many adventure/quest freezes that blocked progress were fixed in #260619, more in #260622, #260623, #260624, #260625, #260626, #260627, #260629, #260703, and #260709.
- June 23: monthly ticks are longer due to AI interactions — wait, don't force-close.
- June 24–25: disaster-data corruption causing load/month-end errors — update first.
- June 26: Eight Continents Treasure Scripture stuck-save repair — affected encounter regenerates next month.
- June 27: Reincarnation Platform unlock after main-story dream — fixed; more adventure softlocks cleaned up.
- June 29: more encounter completion, prisoner/monthly-state, and travel-blocking issues fixed.
- July 1: Taiwu Village warehouse load error from too many records — fixed.
- July 3 and July 7: additional month-end and adventure/UI cleanup, including deceased-history performance work.
- July 9: more regional story reward, Liuli interaction, trait inheritance, and awakening fixes.
- July 10–14: more battle, encounter, story-progression, training, and interface fixes.
- Infant adoption crash at month-change: fixed in #260620.
- Saves stuck due to non-overlapping event conflicts blocking story progress: fixed in #260620-2.
- Resources lost during resource-exchange trades: fixed in #260622.
- Generic month-change freeze: partially addressed in #260624 and #260625 — update, then report repro steps if it persists.
- The month-end auto-save rule below did not change.
Short answer
There is no manual quick-save in The Scroll of Taiwu the way most RPGs have one. The game auto-saves at the end of each in-game month, when the calendar rolls over. That single rule explains almost every "I lost my progress" report on launch day.
If you quit in the middle of a month before it changes, you can lose everything you did since the last month rollover. That is the save system working as designed, not a random bug.
- No traditional manual save / quick-save.
- The game auto-saves at the end of each in-game month.
- Quitting mid-month can discard progress since the last rollover.
- Wait for a month-change save before closing the game.
When the game actually saves
Your progress is committed when the in-game calendar advances to a new month. As you take actions and time passes, the month eventually ticks over, and that rollover is your save point.
Because actions cost time, a long session might only cross one or two month boundaries. The practical takeaway is to watch the calendar and treat each new month as a checkpoint.
- Save point = the in-game calendar advancing to a new month.
- Actions consume time and push the calendar forward.
- Treat each month rollover as your checkpoint.
- There is no separate "Save and Quit" confirmation like a typical RPG.
How to avoid losing progress
If you want to stop playing, advance time until the month changes, confirm the calendar has rolled over, and only then close the game. If you alt-F4 or quit mid-month, the actions taken in the current, unfinished month may not be saved.
This caught a lot of new players on launch day who expected a manual save button. Once you know the month-end rule, the system is predictable.
- Before quitting, advance to a new month so the autosave fires.
- Confirm the calendar changed before closing the game.
- Mid-month quits risk losing the current month's actions.
- Plan stopping points around month boundaries.
Where save files live
The 1.0 English client stores saves in the game's SaveGames folder (with a parallel SaveGames_test set used by the test branch). You can reach the install folder from Steam by right-clicking the game, choosing Manage, then Browse local files.
This is also where the Imprinted Character transfer tool writes when it migrates an old imprint into 1.0. If you want a manual backup, copying the SaveGames folder while the game is closed is the safest option, since there is no in-game backup feature.
- 1.0 saves live in the SaveGames folder (test branch uses SaveGames_test).
- Open the folder: Steam → right-click game → Manage → Browse local files.
- The imprint transfer tool writes into SaveGames / SaveGames_test.
- For a manual backup, copy SaveGames while the game is closed.
Does it support Steam Cloud?
No — The Scroll of Taiwu does not use Steam Cloud saves on launch. Your saves are stored locally in the SaveGames folder only, so they do not sync across machines and you will not get them back automatically if you reinstall on a different PC. This comes up a lot from players expecting cloud sync, and it is a frequent request in the Steam discussions.
Until (or unless) cloud saves are added, treat your saves as local-only: if you care about a run, manually copy the SaveGames folder somewhere safe while the game is closed. If you move to a new computer, copy that folder over yourself.
- No Steam Cloud support at launch — saves are local only.
- Saves do not sync between computers automatically.
- Back up by copying the SaveGames folder while the game is closed.
- Moving PCs? Copy SaveGames across manually.
Manual-save mods and old saves
Early Access had community mods that added on-demand saving. Most of those broke with 1.0's systems rebuild, so do not count on them on the English client yet — wait for authors to update.
Separately, old Early Access save files do not load in 1.0 at all. Only Imprinted Characters can be carried forward with the transfer tool. If you are trying to recover an old run, see the old-saves guide rather than fighting the save system.
- EA-era manual-save mods mostly broke on 1.0.
- Do not rely on save mods on the English client yet.
- Old EA save files are not compatible with 1.0.
- Only Imprinted Characters transfer forward — see the old-saves guide.
Related paths
FAQ
How do I save in The Scroll of Taiwu?
You do not save manually. The game auto-saves at the end of each in-game month, when the calendar rolls over. Advance to a new month before quitting so your progress is committed.
I lost my progress after quitting — is that a bug?
Usually not. If you quit mid-month before the calendar changed, the current month's actions may not have saved. The game only auto-saves at month-end, so close the game right after a month rollover.
Is there a manual quick-save?
No. There is no traditional manual or quick-save in 1.0. Saving happens automatically at the end of each in-game month.
Where are my save files stored?
In the game's SaveGames folder (the test branch uses SaveGames_test). Reach it from Steam → right-click the game → Manage → Browse local files. Copy that folder while the game is closed if you want a manual backup.
Can I use a manual-save mod?
Most Early Access save mods broke with the 1.0 systems rebuild, so do not rely on them on the English client yet. Wait until the authors update for 1.0.
Does The Scroll of Taiwu have Steam Cloud saves?
No. There is no Steam Cloud support at launch — saves are stored locally in the game's SaveGames folder and do not sync between computers. Back up a run by copying that folder while the game is closed, and copy it across manually if you switch PCs.