Scroll of Taiwu 1.0 Patch Notes in English (Through July 22)
A plain-English summary of all 22 Scroll of Taiwu post-launch patches through July 22, plus current player-reported regressions and temporary workarounds.
Short answer
The Scroll of Taiwu is patching rapidly after the 1.0 launch, and the official Steam news hub is the source of truth. This page is a community English summary so you can see what changed without reading Chinese.
As of July 22 there have been 22 post-launch patches: the day-one patch on June 17 (#26061701), two patches on June 19, two on June 20, one on June 22, two on June 23, one each from June 24–29, and eight July patches (#260701, #260703, #260707, #260709, #260710, #260711, #260714, and #260722). The July 22 update is a broad interface and workflow pass: it adds context-aware sorting and filters, streamlines crafting, reworks the Wicked Beggars encounter, and changes what equipment a successor inherits.
- Official source of truth: the Steam news hub for The Scroll of Taiwu.
- June 17: day-one patch (#26061701).
- June 19 (early morning): main patch #260619 + follow-up #260619-2.
- June 19 theme: first NPC-AI behavior pass + ~60 bug fixes across both patches.
- June 20 morning: #260620 — warehouse fixes, martial-arts logic, new Aptitude Priority dispatch option.
- June 20 second patch: #260620-2 — save compatibility for stuck quests, event overlap fix, crafting/encyclopedia corrections, and ~24 more bug fixes.
- June 22: #260622 — way-station adjacency rule removed, pathfinding/QoL tweaks, and 100+ bug fixes.
- June 23: #260623 — AI Interaction Behaviors unlocked (major), Secret Tome encounter adjustments, Five Immortals quest fix, 30+ bug fixes.
- June 23 hotfix: #260623-2 — hostile NPC behavior targeting fixed to current tile only; Principled/Benevolent hostility weights drastically reduced.
- June 24: #260624 — Legacy Perk rewards from adventures/nests, natural-disaster cooldown, divine-tree planting rule change, 50+ bug fixes.
- June 25: #260625 — 46 bug fixes across adventures, industry UI, NPC reputation, and save/month-end stability.
- June 26: #260626 — industry load fix, Kongsang unlock flow, party-sorting change, and 44 bug fixes.
- June 27: #260627 — Martial Alliance Tournament fixes, imprint rename fix, Taiwupedia formula updates, and 39 bug fixes.
- June 28: #260628 — Emei requirement tweak, Arhat Statue restriction, Wandering Taoist seniority-cap change, and more UI/text fixes.
- June 29: #260629 — major UI/readability pass, martial-art search, sorting improvements, Wulin Alliance betting changes, Emei White Ape follow option, and 48 bug fixes.
- July 1: #260701 — Yuanshan/Wudang story reward adjustments, Taiwu Village warehouse load fix, crafting/clothing and shop transaction fixes.
- July 3: #260703 — month-end performance, residence-rule cleanup, past Taiwu Village map-info flow, White Ape option importance, story reward and adventure reward adjustments.
- July 7: #260707 — Auto Debate settings, debate preset carryover, equipment-power tooltip clarity, mod-management flow, month-end performance, and another bug-fix pass.
- July 9: #260709 — hibernation chamber return button, Qingping Diao timing, higher Jieqing assassination success, clearer tooltips/text, Liuli interaction fixes, Yin-Yang trait inheritance fix, and awakening aptitude calculation fix.
- July 10: #260710 — vital-hit prompts in damage details, villager work-status sorting, clearer Swordsmith and Sanguine quest guidance, auxiliary crafting-building attainment penalty changed from -20% to -33%, Vajracchedika Sutra Secret reduced from three per phase to one, plus targeted fixes.
- July 11: #260711 — fixed the incorrect entrance icon for the Fenghuang Cocoon Sword Mound encounter.
- July 14: #260714 — the first Secret Tome now follows Taiwu’s highest eligible Martial Arts Attainment, with story-progression safeguards, goods-refresh optimization, medicine UI cleanup, and more bug fixes.
- July 22: #260722 — context-aware sorting and filters across major interfaces, a streamlined crafting flow, world-map and health-status readability, a reworked Wicked Beggars encounter, successor equipment inheritance, and another targeted bug-fix pass.
July 22 patch (#260722): UI filters, crafting overhaul, and inheritance equipment
Patch #260722 is the largest usability pass since the June 29 UI update. It does not replace the beginner route, but it changes how players find arts, books, characters, regions, village workers, and crafting inputs. Older screenshots may therefore show different tabs, collapsed panels, or selection flows even when the underlying mechanic is unchanged.
The patch also contains gameplay-adjacent changes worth calling out: the Wicked Beggars encounter was rebuilt, succession now equips the next Taiwu with the predecessor’s non-clothing gear and inherits equipment presets, and the first Martial Alliance Tournament now leads into a monthly gift event from retired sect seniors.
- Added context-specific filters and sorting for Zhou Tian circulation, book study, the world map, character lists, village assignments, graves, identity grants, Five Saints bathing, stone-cell contemplation, Qi absorption, internal-energy absorption, and Secret Tome entrustment.
- World-status and character-health warnings are clearer; breakthrough preparation now shows available Experience, and combat art icons show remaining Protection and Footwork duration.
- Cultivation panels can collapse attributes and injuries, active arts can be interacted with directly, and internal-art selection moves to the left side.
- Crafting now opens directly to catalysts and tools, separates product selection, adds maximum/minimum quantity shortcuts, previews material-specific affixes, and gives Fine Crafting clearer fixed/random affix controls.
- The world map gains region, marker, and status filters; Workshop search gains relevance sorting; mod toggles now warn about dependencies.
- Reworked the Wicked Beggars encounter and its interactions.
- Successors now directly equip the previous Taiwu’s non-clothing equipment and inherit the previous equipment presets.
- After the first Martial Alliance Tournament, a monthly 'Alliance Gift' event can deliver the host sect’s tournament reward.
- Bug fixes include health-filter errors, NPC requests for locked items, automatic Debate completion errors, Liuli interaction errors, Heaven and Earth as Food errors with poisoned items, and several encounter or trait-effect issues.
Known July 22 regressions and temporary workarounds (reported July 23–24)
The official patch added the features above, but current discussion reports show a small regression cluster after #260722. These are player reports rather than confirmed official fixes, so treat them as live troubleshooting signals, not a complete bug list.
Blank or broken event text appears language-sensitive in at least two cases. Players reported that the reworked Wicked Beggars event rendered blank in English but displayed normally in Simplified Chinese. A separate player blocked after the first Martial Alliance Tournament reported that temporarily switching to Simplified Chinese let the successor event proceed. Back up the save first, use the language switch only to pass the affected event, then switch back to English.
- Wicked Beggars event: English dialogue and choices can appear blank; affected players report the Simplified Chinese text renders.
- First Martial Alliance Tournament follow-up: one affected player reported red text and a blocked successor event, then cleared it by temporarily switching to Simplified Chinese.
- Hover tooltips: players report some item, trait, and martial-art hover panels stopped appearing; resetting the hover delay to 0 helps some cases but not all.
- If a workaround fails, keep the save and red-text log, disable Workshop mods for one reproduction attempt, and report the exact build, language, event, and steps.
July 10–14 patches (#260710, #260711, #260714): Secret Tomes, clearer damage, and story safeguards
These three patches are small but unusually useful for current guides because they clarify a real progression rule. Patch #260714 makes the first Secret Tome match Taiwu’s highest Martial Arts Attainment among eligible technique types, excluding Qi Arts, Unique Arts, and Footwork Arts. That makes a focused weapon route more likely to receive a relevant first tome instead of leaving the result fully opaque.
The same run improves damage inspection and village assignment, makes two regional quest triggers easier to understand, changes attainment support from auxiliary crafting buildings, and closes several story or encounter edge cases. Update before following an older Secret Tome or quest workaround.
- #260710: damage details now identify whether each hit struck a vital spot.
- #260710: Taiwu inheritance assignment adds sorting by villager work status.
- #260710: Swordsmith 'Tongsheng’s Craftsmanship Journey' now notes Favorability requirements; Sanguine 'Grave Digger' now notes that moving near graves can trigger it.
- #260710: auxiliary crafting buildings change their Martial Arts Attainment reduction from -20% to -33%; the Vajracchedika Sutra Secret count per phase changes from three to one.
- #260710: fixes include Lord of Firmament damage-reduction behavior and several interaction, battle, story, and display issues.
- #260711: fixed the Fenghuang Cocoon Sword Mound entrance icon.
- #260714: the first Secret Tome is guaranteed to use Taiwu’s highest eligible attainment type; Qi, Unique, and Footwork Arts are excluded.
- #260714: adjusted Mystic True Demon progression after Mania is cured and the Wulin Tournament’s departure point so leaving early does not block progress.
- #260714: optimized goods refresh and battle medicine display; fixed encounter, warehouse-break-in, breakthrough medicine, and training-screen errors.
July 1-9 patches (#260701, #260703, #260707, #260709): QoL tuning and bug cleanup
The July patch run is a maintenance sprint rather than a new-start overhaul. It matters because several fixes touch save stability, story rewards, tooltips, interaction clarity, and late-system edge cases that can otherwise look like broken progression.
For new English players, the practical advice is simple: update before troubleshooting, but do not rebuild your first-run plan only because July patches landed. The core beginner advice on factions, village resources, travel, combat basics, and saving is unchanged.
- July 1 (#260701): adjusted Xuannu Shan Hai travel growth state, Yuanshan Jue Mo Bone reward conditions, and Wudang story reward checks; fixed clothing crafting output range, Taiwu Village warehouse load errors from excessive records, shop transaction quantity errors, and building heart-material checks.
- July 3 (#260703): improved month-end deceased-history performance, industry-building list behavior, mod upload timeout wording, past Taiwu Village map-info flow, Little Black Snake follow options, residence rules for minors, Sword Tomb hidden-state cleanup, and regional story reward conditions for Shizi/Wudang.
- July 7 (#260707): added Auto Debate settings, dialogue-tab sound, debate strategy preset carryover, cricket display tooltips, and a warning near the evil immortal Wufang Guest; clarified shop, equipment-power, experience grouping, study-list, assist, mod-management, and building tooltip behavior.
- July 9 (#260709): added a clearer hibernation chamber viewing-mode return button, adjusted Qingping Diao extra-damage timing so it can work with the Crazy Voice book effect, raised Jieqing assassination commission success, clarified mastery-slot and special-art tooltip wording, and cleaned up multiple UI layouts.
- July 9 fixes also include Yuanshan story reward issues, Liuli follow/dismiss interactions, Yin-Yang trait inheritance, and awakening using current aptitude instead of base aptitude.
June 29 patch (#260629): UI clarity, sorting/search tools, and 48 fixes
The June 29 patch is a broad usability and cleanup update: 35 optimizations/adjustments plus 48 bug fixes. The biggest English-player takeaway is that many hard-to-find controls should be easier to notice: shop and item grids, the main function wheel, battle controls, pause/function prompts, reading/circulation progress, monthly reports, tooltips, and list sorting all received attention.
This patch also changes a few gameplay-adjacent details: Quick Start is visible even before reaching Taiwu Village, Wulin Alliance betting now uses much larger stakes/rewards, Emei's post-story White Ape can be invited as a companion for its special interaction, and the Heart Insight Fragment challenge against the Outcast is no longer restricted by martial-art type. This is a community English summary of the Steam announcement; the official Steam news post remains the source of truth.
- Improved: shop layout and compact item icons so more items fit on screen.
- Improved: the main function wheel is easier to find, has text prompts, and its functions can be added to custom quick entrances.
- Improved: battle auto-battle, pause, and battle-function controls have clearer icons/prompts and more visible placement.
- Added: a hit-comparison panel for destructive-art hit chance and damage clarity.
- Improved: event-dialog text-size settings now persist with the save.
- Added: martial-art name search in martial-art related interfaces.
- Improved: reading-book selection slides in from the left to reduce misclicks; tooltip positions adjusted in shop/warehouse/exchange screens.
- Improved: multi-sort for item lists, building-demand sorting for villager selection, and general sorting for crickets in the hibernation chamber.
- Changed: Quick Start is always visible in character creation even if you have not reached Taiwu Village.
- Changed: Wulin Alliance betting stakes/rewards increased from 1,000/5,000 to 100,000/500,000.
- Changed: after the Emei sect storyline, the White Ape can be invited to travel with you for the special Original Mind Method interaction.
- Fixed: multiple event, adventure, manufacturing-tool, item-price, prisoner/monthly-state, travel-blocking, UI, text, and encounter errors across 48 bug fixes.
June 28 patch (#260628): Emei tuning, Arhat Statue rules, and text/UI cleanup
The June 28 patch is a light follow-up cleanup pass. There is no major new system in this update; the player-facing changes are mainly a requirement adjustment in the Emei regional storyline, item-rule cleanup for the Arhat Statue, and another group of UI, text, Taiwupedia, cricket, debate, encounter, and commission-interface fixes.
This is a community English summary of the Steam announcement; the official Steam news post remains the source of truth.
- Adjusted: Emei regional storyline Disciple Pure Essence requirement is now Spirit Fullness or above.
- Optimized: partial text in expanded Fuloong and Lion-Face Clan regional storylines.
- Adjusted: Arhat Statue can no longer be transferred, gifted, dismantled, or destroyed.
- Adjusted: removed the per-acquisition seniority cap from Wandering Taoist Favor gains.
- Fixed: non-transferable items could still be placed into the commission interface.
- Fixed: imprint-character selection hover error and character-creation attribute display issues.
- Fixed: Clues to Source study-strategy display and Qi martial-art tooltip display in Taiwupedia.
- Fixed: several cricket UI/text issues, including vanguard cricket font, renamed cricket display, and Inner Breath Chaos display.
- Fixed: regional Favor not being granted after defeating Outlaw factions through debate.
- Fixed: haggling error in the Yangtze Merchant League Trade Across All Directions encounter.
- Fixed: multiple text/color/interface issues including Pyrotoxin color, wooden-dummy training tab text, Traditional Chinese cricket-capture text, and Stroke of Evolution option text.
June 27 patch (#260627): Martial Alliance fixes and adventure cleanup
The June 27 patch is another focused cleanup pass: seven quality-of-life adjustments and 39 bug fixes. There are no new gameplay systems — the value for English players is mainly in Martial Alliance Tournament softlocks, the imprint-character rename bug, more Secret Tome adventure execute/flee defeat fixes, and a main-story save repair for Reincarnation Platform unlock after a dream sequence.
This is a community translation of the Chinese-only Steam announcement; the official post is always the source of truth.
- Optimized: dynamic portrait refresh in mind dialogue — portraits no longer re-render on every option choice.
- Adjusted: after the Shaolin regional main story, Wuzi (无字) now stays near Taiwu Village instead of roaming widely.
- Added: cricket skill effective-condition descriptions in Taiwupedia.
- Adjusted: cricket resurrection now clears demonic possession (入魔) value.
- Added: Taiwupedia tables and formulas for Reputation, Armor, and the Reincarnation Platform (轮回台).
- Added: month-end auto-reissue of missing Diamond Sutra (金刚传经) secret news.
- Fixed: cannot rename after switching from Imprinted Character creation back to normal creation.
- Fixed: Martial Alliance Tournament — final challenge could hang; character could not move after exiting; Taiwu's sect-technique restriction not applied correctly; Guidance interaction could error.
- Fixed: more Secret Tome adventures where executing or fleeing an enemy wrongly caused Taiwu to fail.
- Fixed: main-story dream sequence could block unlocking the Reincarnation Platform afterward.
- Fixed: NPC resource seizure failure could stack resources incorrectly.
- Fixed: world-status cultivation reminder jumping to Zhou Tian operation caused an error.
- Fixed: adventure debuff not applied when re-entering an encounter after leaving.
- Fixed: Grotto Maze (石窟迷踪) flow reset when re-entering after completion.
- Fixed: village mutation (村中异变) storyline timing and music trigger errors.
- Fixed: dozens more adventure/UI bugs — Heartless Wuzi (浑心无字), Tongtian Divine Art (天通神术), Martial Contest for Marriage (male), Elephant Dragon Painting (象龙演画), and regional Yangzhou/Guangzhou encounters.
June 26 patch (#260626): industry load fix and adventure cleanup
The June 26 patch is another focused cleanup pass: eight quality-of-life adjustments and 44 bug fixes. There are no new gameplay systems — the value for English players is mainly in fixes to industry buildings not applying effects after loading a save, Kongsang sect progression, old saves stuck on the Eight Continents Treasure Scripture encounter, and dozens of adventure softlocks.
This is a community translation of the Chinese-only Steam announcement; the official post is always the source of truth.
- Optimized: prosperity/decline option hints in the Ranshan Sect, Sanguine Sect, Valley of Flowers, and Kongsang Sect regional main storylines.
- Adjusted: martial-arts tutorial video UI — the mini window now always shows the current chapter in progress.
- Adjusted: Banquet Hall dish return logic — cancelled dishes return to their original slot during the same visit; on re-entry they go to the currently selected tab.
- Adjusted: party interface sorting — removed the special companion pin-to-top rule; default sort behavior also fixed.
- Optimized: Kongsang sect 'Liao's Ancient Cauldron' (廖氏古鼎) unlock flow — if you meet the conditions but do not have the cauldron, you can obtain it via the 'Death of Longevity' adventure or in Taiwu Village to continue the storyline.
- Fixed: industry-building effects not taking effect immediately after loading a save.
- Fixed: old saves stuck on the Eight Continents Treasure Scripture (八埏至宝经) encounter — affected saves get a repair and the encounter regenerates next month.
- Fixed: Sword Tomb 'Mo Nu' (莫女) — could not treat poison after clearing the poison pool.
- Fixed: 'Demons Dancing Wildly' (群魔乱舞) softlock when resolving prisoners with insufficient stamina.
- Fixed: executing or fleeing enemies in the Eight Continents Treasure Scripture and Tongtian Divine Art adventures wrongly causing Taiwu to fail.
- Fixed: Martial Alliance Tournament final battle not showing the winning sect name; reward item display errors.
- Fixed: merchant trade heart-material filter showing duplicate Taoism (道法) entries.
- Fixed: dozens more adventure/UI bugs — Veil Scar Sect 'Boundless Abyss' (无生渊) face display, medical interface hints, weather effects, and regional storyline timing.
June 25 patch (#260625): adventure and NPC bug-fix sweep
The June 25 patch is a focused cleanup pass: two small optimizations and 46 bug fixes. There are no new gameplay systems — the value for English players is mainly in fixes to adventures that could softlock, NPC reputation edge cases, and save/month-end stability issues that were still being reported after the June 24 patch.
This is a community translation of the Chinese-only Steam announcement; the official post is always the source of truth.
- Optimized: prosperity/decline option hints in the Yuanshan, Wudang, and Shixiang regional main storylines.
- Optimized: character movement smoothness during adventures.
- Fixed: Taiwu with the 'Also Righteous, Also Evil' reputation being actively attacked by righteous warriors.
- Fixed: agreeing to an NPC's marriage proposal but no adventure generating after the month tick.
- Fixed: natural-disaster data corruption that could cause load errors or month-change crashes.
- Fixed: babies disappearing when a guardian was pulled into an adventure and died inside it.
- Fixed: adventure exit softlock when multiple events triggered at once.
- Fixed: industry building-planning warnings when moving dependent buildings; damaged buildings could not be moved during planning.
- Fixed: cricket-transformed villager portraits displaying incorrectly in the dispatch interface.
- Fixed: dozens more adventure softlocks — Comprehensive Thousand Methods (大全千法), Ten Killings Demon Record (十杀魔罗录), Manor Banquet (庄园酒会) infinite sparring exploit, and others.
- Fixed: mod manager UI layout, subscription dependency popup, and crafting/manufacturing edge cases.
June 24 patch (#260624): Legacy Perks, disaster cooldown, and 50+ fixes
The June 24 patch is one of the more player-impactful updates since the June 23 AI unlock. Its headline additions are Legacy Perk (遗惠) rewards tied to adventure completion and nest destruction, plus a 12-month cooldown on natural disasters repeating on the same tile. Several quality-of-life adjustments round it out, along with more than fifty bug fixes across adventures, sect tournaments, industry, and saves.
This is a community translation of the Chinese-only Steam announcement; the official post is always the source of truth.
- New: completing adventures and destroying nests now grants the corresponding Legacy Perk (遗惠) reward.
- New: natural-disaster interval limit — a tile that experienced a disaster will not suffer another disaster for 12 in-game months.
- Adjusted: divine-tree planting rule — changed from 'cannot plant near your settlement' to 'cannot plant on developed tiles,' allowing planting around your settlement.
- Adjusted: monk cremation interface now shows character portraits instead of grave icons; filter and select up to 12 characters for mass cremation.
- Adjusted: Tongtian Divine Art (天通神术) adventure — flying needles now deal damage instead of stunning Taiwu.
- Adjusted: Righteous Warriors Hall (义士堂) adventure — more exits and you can now leave mid-adventure.
- Fixed: sect-sparring support-cap bonuses from Martial Contest adventures now stack correctly.
- Fixed: combat speed setting changes in battle now take effect.
- Fixed: Sword Tomb generation causing save errors in some existing saves.
- Fixed: NPC marriage proposal accepted but no adventure generated after month tick.
- Fixed: poetry-and-painting companion interaction causing babies in your party to disappear.
- Fixed: month-change errors in extreme cases; key NPC death in adventures blocking progress.
- Fixed: many adventure softlocks — Comprehensive Thousand Methods, Ten Killings Demon Record, Sword Tomb saves, Martial Alliance Tournament participant/technique restrictions, and more.
June 23 hotfix (#260623-2): NPC hostile behavior targeting fix
A few hours after the main June 23 patch, the developers shipped a targeted hotfix for NPC hostile interaction behavior — specifically addressing cases where characters were attacking or insulting others at inappropriate times and ranges.
This is a community translation of the Chinese-only Steam announcement; the official post is always the source of truth.
- Fixed: hostile behavior target search range. Instead of searching a possible 1-tile radius, hostile behaviors now only target characters on the current tile.
- Adjusted: Principled characters' hostile-action weight reduced to 10; Benevolent characters reduced to 0 (effectively disabling hostile actions for benevolent NPCs). For reference, a typical behavior weight is ~100.
- Fixed: Favorability evaluation for hostile behaviors. Characters now correctly check Favorability — e.g. Praise requires Favorability above Contemptuous, Insult requires below Indifferent.
- Positive interactions (e.g. Guidance) still search within a 2–3 tile range as before.
- Removed: Favorability as a trigger condition for certain behaviors that were causing characters to perform additional Favorability-altering actions just to enable other behaviors (circular logic fix).
June 23 main patch (#260623): AI Interaction Behaviors unlocked
The June 23 patch is arguably the most significant gameplay change since the 1.0 launch: a portion of the AI Interaction Behavior system is now live. NPCs will actively perform social interactions — guidance, praise, insults, hostility — driven by personality, favorability, and proximity. This does not require a new save.
Important performance note: because AI interactions now run every monthly tick, the time for monthly progression may increase depending on your hardware. If the game appears unresponsive during a month transition, wait rather than force-closing.
This is a community translation of the Chinese-only Steam announcement; the official post is always the source of truth.
- NEW — AI Interaction Behaviors unlocked: NPCs now actively interact with each other based on personality and favorability. No new save needed.
- Performance: monthly progression may take longer due to AI calculations. Wait if the game appears unresponsive.
- Adjusted: Five Immortals region storyline prerequisite — visiting Five Immortals Sect to ask about Gu Channeling/removal now grants 1200 Favor.
- Added: save repair support for the Tri-School Contest and Ghostly Visage Encounters.
- Adjusted: all 14 Secret Tome Encounters are now obtainable without restrictions in the early game.
- Adjusted: Nameless Swordcraft Encounter Sword Intent requirement reduced from 300 to 200; Seal Battle Sword Intent reward increased from 30 to 40.
- Adjusted: Share Insight interaction in the Ranshan Sect tournament now allows sharing all types of Insight.
- Adjusted: Yuanshan and Sanguine Sect tournament captive battles changed from Duel to Brawl.
- New: Flying Star description updated to match new UI.
- Optimized: Xu Xiaomao can now be recruited without prerequisites.
- Optimized: Taiwu Inheritance interface now shows character portraits instead of Grave images for previous Taiwu generations.
- Optimized: Taiwupedia Cricket reminder notifications.
- Fixed: White Ape Favorability not displayed after completing Emei Sect storyline.
- Fixed: incorrect text in Emei Sect region storyline.
- Fixed: options exceeding available UI space in certain events.
- Fixed: monthly Five Elements display adjusted to hide when no changes occur.
June 22 patch (#260622): way stations, pathfinding, and 100+ bug fixes
The June 22 patch is the largest post-launch update so far — fifteen gameplay and quality-of-life adjustments plus more than one hundred bug fixes. The most important change for English beginners is the way-station rule: you can now activate way stations in regions that are not adjacent to your currently opened stations, so you no longer need to unlock every station along a contiguous path first.
This is a community translation of the Chinese-only Steam announcement; the official post is always the source of truth. The full fix list is grouped by theme below rather than translated line-by-line.
- Way stations: you can now activate stations in non-adjacent regions — no longer need a contiguous path (see the way-stations guide).
- Pathfinding: you can now route to unexplored map tiles.
- Combat: viewing the in-battle guide now auto-pauses the fight.
- New setting: video animation volume control.
- Map display: removed Encounters and main-story entries from the map element display options.
- Seasonal encounters (节气奇遇): duration adjusted to one in-game month.
- New: global tooltip toggle description; adjusted default tooltip trigger delay.
- Fixed: resources could be lost during resource-exchange trades.
- Fixed: some Legacy Perks (遗惠) could not be obtained — partial fix; developers note more Legacy Perk bugs are still being addressed.
- Fixed: Imprinted Characters did not auto-fill their name at character creation.
- Fixed: combat settlement screen showed blank Inner Breath info.
- Fixed: using buffs or actively interrupting Body Protection while spectating a fight.
- Fixed: Sword Transfer (传剑) could error in the Taiwu Timeline afterward.
- Fixed: many encounter softlocks — Martial Contest for Marriage (比武招亲), Incense Mist Array (迷香阵), Green Pavilion Wedding (青庐交拜), Traitor Conspiracy (叛徒结伙), and others.
- Fixed: sect sparring/trial bugs across Emei, Wudang, Yuanshan, Jieqing, Kongsang, Xuehou, and other sects.
- Fixed: main-story errors — Truth Pivot battle prep crash, small-village destruction triggering at wrong story stage, evil-path finale softlock.
- Fixed: Korean localization text overflow on Five Elements interfaces; guide pages 3–4 had wrong Chinese text.
- Fixed: batch animal feeding errors, merchant-to-farmer conversion crash, caravan visit event item display, and tea/wine gathering end rewards.
June 20 patch (#260620): warehouse, martial arts, and dispatch fixes
The June 20 patch arrived the morning of June 20 with two targeted improvements and seventeen bug fixes. The theme is tightening up systems that were shaky in the first three days: warehouse inventory edge-cases, martial-arts interaction logic (especially around Flawless Seven-Kill Sword), and one new quality-of-life option in the dispatch interface.
This is a community translation of the Chinese-only Steam announcement; the official post is always the source of truth.
- New: 'Aptitude Priority' option in the industry-building dispatch interface — prioritizes sending the character with the highest relevant aptitude to that building.
- Tuned: Flawless Seven-Kill Sword (无瑕七绝剑) priority adjusted so its no-cost martial-art trigger now interacts more sensibly with Boundary Azure Hidden-Hand Quick Sword and Boundary Azure Quick Sword.
- Fixed: using resource items to exchange goods in the warehouse incorrectly changed resource quantities.
- Fixed: infants could cause an error at month-change due to incorrect adoption relationships.
- Fixed: after failing to seize resources from one warehouse and then moving to another, the targeted resources appeared in the wrong warehouse.
- Fixed: no-cost normal attacks triggered by Eight-Direction Formation (八方诸式) could not be interrupted by counter-attacks.
- Fixed: Mechanism Person (机关人) skill interface book filter was missing the Miscellaneous Learning (杂学) category.
- Fixed: after re-cultivating a martial art, the old version was not automatically swapped out of the Martial Proficiency Disc.
- Fixed: Celestial Marrow Treasure Talisman (天髓宝箓) carried by battle companions triggered the opening special effect.
- Fixed: Soul-Leaving Art (离魂功) did not take effect correctly when trained normally in certain situations.
- Fixed: Shark-Slaying Blade Method (斩鳌刀法) showed effects inconsistent with its description in certain situations.
- Fixed: weapons could be switched while ignoring the reservation queue in certain situations.
- Fixed: sorting errors when creating a new preset and then editing martial art configurations in the Qi Cultivation interface.
- Fixed: rapidly clicking reference books in the study interface could cause an error.
- Fixed: Flawless Seven-Kill Sword (无瑕七绝剑) increased the cast progress of the wrong target in certain situations.
- Fixed: mousing over a companion's breaking art while they were exiting after using it could cause an error.
- Fixed: Five Yellow Poison Dispelling Technique (五黄辟毒术) returning-poison effect could not be nullified by Rot Worm Sand (腐虫砂).
- Fixed: after refining and tempering a poison, the poison could still be clicked and would incorrectly display returned-poison text.
- Fixed: an error when forcibly leaving a town warehouse inner courtyard after a battle failure.
June 20 second patch (#260620-2): save compatibility, quest fixes, and crafting corrections
A second patch landed on June 20 with four adjustments and roughly twenty-four bug fixes. The most player-visible change is a save-compatibility fix: saves where overlapping events (奇遇) had locked a story quest into an unresolvable state can now progress again. The patch also allows a single map tile to generate multiple events simultaneously — a gameplay adjustment that was previously blocked.
This is a community translation of the Chinese-only Steam announcement; the official post is always the source of truth.
- Save compatibility: saves blocked by non-overlapping event logic (story quests stuck) can now continue.
- Adjusted: a single map tile can now generate multiple events or major events at once.
- Fixed: Wudang main-story text error when selecting a tree species.
- Fixed: 'Evil Beggar's Den' (恶丐窝) event could not settle/complete.
- Fixed: 'Summer Martial Tournament' (夏日比武) event — could not win after the opponent fled.
- Fixed: characters involved in a failed 'Fly Far Away' (远走高飞) event could not be interacted with afterward.
- Fixed: Sealing-Demon Divine Light (封魔神光) — target lost and error thrown when activating the formation; also fixed it being interrupted by minion attacks when embedding the sword hilt.
- Fixed: certain Twelve Demon Immortal events in the Iron Disc storyline were non-interactable.
- Fixed: Juemian Mudball (绝念泥丸) — members of the Wunianzong sect could repeatedly consume it; Cricket-Transformed characters could also incorrectly consume it.
- Fixed: encyclopedia (百晓册) search suggestion capitalization errors and several entry text errors.
- Fixed: Stability Culture (安定文化) displaying incorrectly.
- Fixed: Advantage Task (优势任务) faction-stance calculation error.
- Fixed: Time Ball (时间球) judgment error.
- Fixed: crafting food gave incorrect Mastery (造诣) calculations.
- Fixed: switching the target to pills while 'Strive for Perfection' was active during Frost Cream (药霜) crafting caused an error.
- Fixed: crafting target list did not count bare-hand tools.
- Fixed: viewing an outdoor industry resource building info when the warehouse had no raw materials caused an error.
- Fixed: Banquet Tea Ceremony (家宴茶会) event ended prematurely after leaving.
June 19 main patch (#260619): NPC behavior + bug fixes
The developers opened this patch with a note about NPC behavior. They say making NPCs feel more lifelike and "human" was the single biggest area of effort in 1.0, but because the game is a deeply interconnected sandbox, injecting that deeper behavior logic created a "break-in period." During it, NPCs may occasionally do things that look clumsy or unexpected. They stress this is not your save breaking — it is sandbox variables interacting in odd ways — and ask players to be patient and report cases. They explicitly call this "only the first step" of tuning NPC behavior, with more adjustments to come.
Alongside that note, the patch shipped a long list of fixes. The player-facing highlights are grouped below. (If you are seeing strange relationship or companion behavior specifically, see the dedicated NPC behavior guide linked at the bottom.)
- Crashes / freezes: fixed several stuck or error states in adventures (奇遇) — e.g. the 0-stamina rice-flour hang, finishing certain lair/adventure quests, and the "Medical Star Reading" winter quest that could freeze without settling.
- Exploits / economy: stealing and swindling items no longer always succeed; the small and spring caravan gatherings no longer charge double money.
- Village: fixed dispatch settings only applying to the first building in your village (so multi-building dispatch now works).
- Quests/adventures: many 奇遇 fixes (duplicate companions, missing rewards, red-text errors, story progression blockers in Emei, etc.).
- Text/UI: many display and typo fixes, including the "drive beasts" beast tip, talent-cap guidance, and various item descriptions.
June 19 follow-up patch (#260619-2): full fix list
A few hours after the main patch, the developers shipped a smaller follow-up with another round of bug fixes plus two non-bug tweaks. This is the kind of rapid hotfix cadence to expect during launch week.
Below is the complete list of #260619-2 changes, translated from the Chinese notes. The two non-bug changes were a text adjustment to the "Treatise on Evil Objects" (邪物论) item description and a new quick-swap button on the carriage/horse (车马) interface.
- Fixed NPCs not generating a skill book when learning a martial art.
- Fixed abnormal relic quantities dropped by deceased characters.
- Fixed the Emei Sect signature-art upgrade leaving the second slot unclickable.
- Fixed the in-game manual not showing the location of the main-story event "Moonlight Fades" (月华流逝).
- Fixed Chinese typos in the martial-arts performance (演武) story text.
- Fixed the exit-button icon displaying incorrectly in the auto-battle settings.
- Fixed the "Sea Floating Boat" event spawning the real True Myriad Evil Elder when you chose to fight it.
- Fixed switching ingredients mid-craft sometimes blocking food/medicine production.
- Fixed monthly replenishment not auto-triggering when a key character died in the "Evil Man's Dead Land" encounter.
- Fixed shortcut keys opening interfaces on the wrong screen or in invalid situations.
- Fixed Dragon Gate Formation not correctly speeding up combat-assist command cooldowns.
- Fixed an error when viewing a character's personal history.
- Fixed a freeze when the Taiwu used a reset strategy during automatic skill competitions.
- Fixed fellow disciples not being barred from assisting in sect sparring matches.
- Fixed an error when stealing skill books from enemies.
- Text: adjusted the "Treatise on Evil Objects" (邪物论) item description.
- Added: a quick-swap button on the carriage/horse (车马) interface.
June 17 day-one patch (#26061701)
The first post-launch patch landed on release day. Its most important practical change for English players was adding a language quick-switch (the globe icon in the top-left of the main menu → Simplified / Traditional Chinese / English / Korean) and aligning the menu version string to 1.0.1.
If you are still on the original launch build, update first — several early startup, save, and DLC-mismatch issues were addressed across the day-one and June 19 patches.
- Added the globe language quick-switch on the main menu (→ English).
- Menu version string aligned to 1.0.1 (the in-client build can still read v0.84.75 — that is legacy numbering, not Early Access).
- Various launch-day stability and text fixes.
- See the version-number and language guides if either confused you.
"Did they fix...?" — quick check (updated July 24)
These are the most-searched launch problems and where they stand after the July 22 patch. When in doubt, update to the latest build and reproduce the problem before relying on an older workaround.
Many specific adventure and quest freezes were fixed across June 19–July 22, but that does not prove every generic month-change hang, launch failure, localization gap, or lost-save case is fixed. Record the patch number and exact steps when a problem persists.
- NPCs randomly attacking or insulting you / others: hostile behavior range narrowed to current tile only; Benevolent NPCs no longer hostile — fixed in #260623-2.
- 'Also Righteous, Also Evil' reputation causing righteous warriors to attack you: fixed in #260625.
- AI interactions making months take longer: known side effect of the AI Interaction unlock in #260623 — wait and let it finish; not a freeze.
- Way stations require activating every adjacent station first: no — as of #260622 you can open non-adjacent regions directly.
- Secret Tome encounters locked behind progression gates: all 14 Secret Tome encounters now available without restrictions — #260623.
- Which Secret Tome appears first: as of #260714, it follows Taiwu’s highest eligible Martial Arts Attainment; Qi, Unique, and Footwork Arts are excluded.
- Nameless Swordcraft requires 300 Sword Intent: reduced to 200 in #260623.
- Adventure red-text / freeze errors: many fixed in #260619, more in #260622, #260623, #260624, #260625, #260626, #260627, #260628, #260629, #260703, and #260709 — update and retry.
- Villagers only working in one building: fixed in #260619.
- Industry-building effects not applying after loading a save: fixed in #260626.
- Taiwu Village warehouse load error when too many records existed: fixed in #260701.
- Industry villager selection is hard to sort by building fit: building-demand sorting added in #260629.
- Martial-art list hard to search: martial-art name search added in #260629.
- Manufacturing tool auto-selection replacing tools or choosing bare hands: fixed in #260629.
- Need Auto Debate settings or debate preset carryover: added in #260707.
- Liuli follow/dismiss interaction not taking effect: fixed in #260709.
- Yin-Yang trait inheritance and awakening aptitude calculation bugs: fixed in #260709.
- Jieqing assassination commissions feel too unreliable: success rate adjusted upward in #260709.
- Fenghuang Cocoon Sword Mound entrance icon is wrong: fixed in #260711.
- Mystic True Demon follow-up will not trigger after Mania is cured: trigger safeguard adjusted in #260714.
- Wulin Tournament progress is blocked after leaving early: departure timing adjusted in #260714.
- Lord of Firmament damage reduction is behaving incorrectly: fixed in #260710.
- Eight Continents Treasure Scripture encounter stuck on old save: save repair added in #260626 — encounter regenerates next month.
- Sword Tomb 'Mo Nu' poison untreatable after clearing pool: fixed in #260626.
- Martial Alliance Tournament stuck / cannot move after exit: fixed in #260627.
- Imprint character creation — cannot rename after switching back to normal creation: fixed in #260627.
- Reincarnation Platform won't unlock after main-story dream: fixed in #260627.
- Non-transferable items could still enter the commission interface: fixed in #260628.
- Qi martial-art tooltips displayed incorrectly in Taiwupedia: fixed in #260628.
- Regional Favor not granted after defeating Outlaw factions by debate: fixed in #260628.
- Caravan charging double money: fixed in #260619.
- Theft/swindle always working: intentionally fixed (it was a bug) in #260619.
- Warehouse resource quantity going wrong during exchanges: fixed in #260620.
- Resources lost during resource-exchange trades: fixed in #260622.
- Infant adoption error at month-change: fixed in #260620.
- Legacy Perks (遗惠) unobtainable: partially fixed in #260622; adventures and nest destruction now grant corresponding perks — #260624. More edge cases may still be addressed.
- Imprint character name not autofilling at start: fixed in #260622.
- Dispatch only sends your best-aptitude character to a building: now an opt-in setting ('Aptitude Priority') added in #260620.
- Natural disasters repeating on the same tile: 12-month cooldown added in #260624.
- Divine tree planting blocked near settlement: rule changed in #260624 — can plant around settlement, not on developed tiles.
- Sect-sparring support-cap bonuses not stacking: fixed in #260624.
- NPC marriage proposal accepted but no wedding adventure: fixed in #260624 and #260625.
- Month-end freeze / load error from disaster data corruption: addressed in #260624 and #260625; more monthly-state cleanup landed in #260629, with additional month-end performance work in #260703 and #260707 — update first, then report repro steps. See the saving guide.
- Weird NPC/relationship behavior: AI Interaction Behaviors unlocked (#260623) with ongoing tuning, related monthly and encounter cleanup through #260722, and more controls promised in the official roadmap. Expect gradual refinement.
- Wicked Beggars encounter: reworked in #260722. If dialogue is blank in English, affected players report that Simplified Chinese renders the event; use that only as a temporary workaround and report the exact screen.
- Martial Alliance Tournament follow-up red text after #260722: one affected player cleared the blocked event by temporarily switching to Simplified Chinese. This is a community workaround, not a confirmed universal fix.
- Hover tooltips missing after #260722: resetting the hover-detail delay to 0 helps some players, but others still report missing panels. Record the affected interface and settings if it persists.
How to make sure you have the latest patch
Steam usually updates the game automatically, but during a daily-patch week it is worth forcing a check before you report anything. Restart the Steam client so it pulls the newest build, let any update finish, and confirm you are on Default Public Version (not the EA Classic / test branch).
If the game will not start or hangs after updating, verify the game files (Properties → Installed Files → Verify integrity of game files) and restart Steam, which resolved most launch-week startup issues. Several players who couldn't launch right after the June 19 patch confirmed that verifying files fixed it — the patch download had left the install inconsistent.
- Restart the Steam client to pull the newest build.
- Confirm you are on Default Public Version (not EA Classic / test branch).
- If it won't launch after updating: verify files, restart Steam, relaunch.
- Couldn't open the game right after the June 19 patch? Verify files — players confirmed it fixes it.
- Official Chinese notes: Steam → The Scroll of Taiwu → News.
Related paths
Sources and verification
First-party patch notes and announcements are treated as the source of truth. Community links are included only to show the player question this guide answers.
FAQ
What changed in the July 22 patch?
Patch #260722 is a broad interface and workflow update. It adds context-aware sorting and filters across cultivation, study, the world map, character selection, and village work; streamlines crafting and item selection; improves warnings and status displays; reworks the Wicked Beggars encounter; makes successors inherit and equip the previous Taiwu's non-clothing equipment and presets; and fixes another group of interaction, encounter, trait, and UI errors.
Are there known bugs after patch #260722?
Yes. Players report blank English text in the reworked Wicked Beggars event, a language-sensitive red-text block after the first Martial Alliance Tournament, and missing hover tooltips. Simplified Chinese displays the affected event text and cleared the tournament follow-up for one player; resetting hover delay to 0 helps some tooltip cases. These are temporary community workarounds, not confirmed official fixes.
Where are the official Scroll of Taiwu patch notes in English?
Use the Steam news hub as the official source of truth. This page is a community English summary that highlights the parts most useful to English players and links the patch numbers together in one place.
What changed in the July 10–14 patches?
Patches #260710, #260711, and #260714 add vital-hit prompts to damage details, villager work-status sorting, clearer Swordsmith and Sanguine story hints, a -33% auxiliary crafting-building attainment reduction, a one-per-phase Vajracchedika Sutra Secret rule, a Fenghuang Cocoon entrance-icon fix, and a new rule that makes the first Secret Tome follow Taiwu’s highest eligible Martial Arts Attainment. They also protect Mystic True Demon and Wulin Tournament progression and fix several battle, encounter, warehouse, breakthrough, and training errors.
What changed in the July 1-9 patches?
The July 1–9 patches (#260701, #260703, #260707, #260709) are mostly maintenance and quality-of-life updates: story reward fixes for Yuanshan/Wudang/Shizi routes, Taiwu Village warehouse load cleanup, month-end performance work, residence-rule cleanup, Auto Debate settings, debate preset carryover, clearer equipment and martial-art tooltips, improved Jieqing assassination commission success, Liuli follow/dismiss fixes, Yin-Yang trait inheritance fixes, and awakening aptitude calculation fixes. The core beginner route did not change.
What did the June 29 patch change?
The June 29 patch (#260629) is a broad UI/readability and bug-fix pass. It improves shop and item layouts, the main function wheel, battle controls, martial-art search, item/villager/cricket sorting, tooltip placement, event text-size persistence, and monthly report layout. It also makes Quick Start always visible, increases Wulin Alliance betting stakes/rewards, adds a post-story Emei White Ape travel option, and fixes 48 event, adventure, manufacturing, item, prisoner/monthly-state, UI, text, and encounter bugs.
What did the June 28 patch change?
The June 28 patch (#260628) is a light cleanup pass. It adjusts the Emei regional storyline Disciple Pure Essence requirement to Spirit Fullness or above, cleans up Fuloong and Lion-Face Clan expanded-story text, makes the Arhat Statue non-transferable/non-giftable/non-dismantlable/non-destructible, removes the per-acquisition seniority cap from Wandering Taoist Favor gains, and fixes another batch of character-creation, Taiwupedia, cricket, debate, encounter, and commission-interface issues.
What did the June 27 patch change?
The June 27 patch (#260627) shipped seven QoL adjustments and 39 bug fixes. Headline fixes for English players: cannot rename after switching from Imprinted Character creation back to normal creation — fixed; Martial Alliance Tournament softlocks (final challenge hang, cannot move after exit, sect-technique restriction) — fixed; more Secret Tome adventure execute/flee defeat bugs — fixed; main-story dream blocking Reincarnation Platform unlock — fixed; missing Diamond Sutra secret news auto-reissued on month tick. Taiwupedia now includes Reputation, Armor, and Reincarnation Platform formulas; Wuzi (无字) stays near Taiwu Village after the Shaolin storyline.
What did the June 26 patch change?
The June 26 patch (#260626) shipped eight QoL adjustments and 44 bug fixes. Headline fixes for English players: industry-building effects now apply immediately after loading a save; Kongsang sect's Liao's Ancient Cauldron unlock flow improved; old saves stuck on the Eight Continents Treasure Scripture encounter get a repair (regenerates next month); Sword Tomb 'Mo Nu' poison treatment after clearing the pool fixed; party interface sorting changed (special companion pin-to-top removed). Dozens more adventure and UI softlocks cleaned up.
What did the June 25 patch change?
The June 25 patch (#260625) shipped two small optimizations (regional storyline prosperity/decline hints and adventure movement smoothness) and 46 bug fixes. Headline fixes for English players: 'Also Righteous, Also Evil' reputation no longer triggers righteous-warrior attacks, marriage proposals now generate adventures after you agree, natural-disaster data corruption that could break saves or month ticks is fixed, and dozens of adventure softlocks are cleaned up.
What did the June 24 patch change?
The June 24 patch (#260624) added two new mechanics: Legacy Perk (遗惠) rewards when you complete adventures or destroy nests, and a 12-month cooldown before natural disasters can repeat on the same tile. It also changed divine-tree planting rules (you can now plant around your settlement, just not on developed tiles), overhauled the monk cremation UI, and fixed more than fifty bugs including sect-sparring support-cap stacking, combat speed settings, Sword Tomb save errors, and marriage-proposal adventures not generating.
What did the June 22 patch change?
The June 22 patch (#260622) is the largest post-launch update so far. Its headline change for English players is way-station rules: you can now activate stations in non-adjacent regions without unlocking every station along a contiguous path first. It also added pathfinding to unexplored tiles, combat guide auto-pause, video volume settings, and more than one hundred bug fixes covering resource-exchange loss, Legacy Perk (遗惠) obtainability, imprint name autofill, encounter softlocks, sect sparring/trial errors, and main-story crashes.
What did the June 20 patch change?
The June 20 patch (#260620) added one new feature — an 'Aptitude Priority' option in the industry-building dispatch interface that sends the character with the highest relevant aptitude — tuned the Flawless Seven-Kill Sword's no-cost trigger priority, and fixed seventeen bugs covering warehouse resource errors, infant adoption errors at month-change, martial-arts interaction issues (Soul-Leaving Art, Shark-Slaying Blade Method, Eight-Direction Formation), and several UI and combat edge-cases.
What did the June 19 patch change?
Two patches landed on June 19: the main one (#260619) opened with a note about a first pass on NPC behavior plus roughly fifty bug fixes (adventure freezes, exploits like always-successful theft, double caravan costs, the village multi-building dispatch bug, and many text fixes), and a follow-up (#260619-2) added another round of fixes plus a carriage/horse (车马) interface quick-swap button.
Why are NPCs acting strangely after the patch?
The developers acknowledged it directly: 1.0 added much deeper NPC behavior logic, and the sandbox is in a "break-in period" where NPCs may occasionally act clumsily or unexpectedly. They say it is not a save corruption and are tuning it over multiple patches. See the dedicated NPC behavior guide.
Was the crash / lost save fixed?
Many specific adventure and quest freezes were fixed in the June 19 patch, with dozens more encounter and main-story softlocks addressed in later June updates. July patches add warehouse-load and month-end performance work, story safeguards, interaction fixes, and a large UI pass through #260722. This does not prove every current launch failure, month-change hang, or lost-save case is fixed. Update first, then reproduce the issue; if it persists, report the current patch number and exact steps instead of assuming a launch-day workaround still applies.
How do I get the latest patch?
Restart the Steam client so it pulls the newest build, let the update finish, and confirm you are on Default Public Version rather than the EA Classic / test branch. If it won't launch after updating, verify the game files and restart Steam.