Scroll of Taiwu 1.0 Patch Notes in English (June 17–22 Updates)

The Scroll of Taiwu posts its 1.0 patch notes as Chinese-only images, so English players can't read them. Here is a plain-English summary of all six post-launch patches — June 17, June 19 (×2), June 20 (×2), and June 22 — plus what was actually fixed.

Short answer

The Scroll of Taiwu is patching daily during launch week, but the official patch notes are posted in the Steam news hub as Chinese-only images — there is no English text and nothing for a translator to copy. This page is a community English summary of those notes so you can see what changed without reading Chinese.

As of June 22 there have been six post-launch patches: the day-one patch on June 17 (#26061701), two patches in the early hours of June 19 (#260619 and #260619-2), two patches on June 20 (#260620 and #260620-2), and a large June 22 patch (#260622). June 19's headline was a first pass at improving NPC behavior plus a large batch of bug fixes; June 20 tightened warehouse edge-cases, dispatch QoL, and save-file compatibility; June 22's headline for English players is a way-station rule change (non-adjacent regions can now be activated) plus 100+ bug fixes across encounters, sect trials, combat, and village systems. This is a community translation; the official Chinese notes in the Steam news hub are always the source of truth.

  • Official patch notes are Chinese image posts — not English, not selectable text.
  • June 17: day-one patch (#26061701).
  • June 19 (early morning): main patch #260619 + follow-up #260619-2.
  • June 19 theme: first NPC-AI behavior pass + ~60 bug fixes across both patches.
  • June 20 morning: #260620 — warehouse fixes, martial-arts logic, new Aptitude Priority dispatch option.
  • June 20 second patch: #260620-2 — save compatibility for stuck quests, event overlap fix, crafting/encyclopedia corrections, and ~24 more bug fixes.
  • June 22: #260622 — way-station adjacency rule removed, pathfinding/QoL tweaks, and 100+ bug fixes.

June 22 patch (#260622): way stations, pathfinding, and 100+ bug fixes

The June 22 patch is the largest post-launch update so far — fifteen gameplay and quality-of-life adjustments plus more than one hundred bug fixes. The most important change for English beginners is the way-station rule: you can now activate way stations in regions that are not adjacent to your currently opened stations, so you no longer need to unlock every station along a contiguous path first.

This is a community translation of the Chinese-only Steam announcement; the official post is always the source of truth. The full fix list is grouped by theme below rather than translated line-by-line.

  • Way stations: you can now activate stations in non-adjacent regions — no longer need a contiguous path (see the way-stations guide).
  • Pathfinding: you can now route to unexplored map tiles.
  • Combat: viewing the in-battle guide now auto-pauses the fight.
  • New setting: video animation volume control.
  • Map display: removed Encounters and main-story entries from the map element display options.
  • Seasonal encounters (节气奇遇): duration adjusted to one in-game month.
  • New: global tooltip toggle description; adjusted default tooltip trigger delay.
  • Fixed: resources could be lost during resource-exchange trades.
  • Fixed: some Legacy Perks (遗惠) could not be obtained — partial fix; developers note more Legacy Perk bugs are still being addressed.
  • Fixed: Imprinted Characters did not auto-fill their name at character creation.
  • Fixed: combat settlement screen showed blank Inner Breath info.
  • Fixed: using buffs or actively interrupting Body Protection while spectating a fight.
  • Fixed: Sword Transfer (传剑) could error in the Taiwu Timeline afterward.
  • Fixed: many encounter softlocks — Martial Contest for Marriage (比武招亲), Incense Mist Array (迷香阵), Green Pavilion Wedding (青庐交拜), Traitor Conspiracy (叛徒结伙), and others.
  • Fixed: sect sparring/trial bugs across Emei, Wudang, Yuanshan, Jieqing, Kongsang, Xuehou, and other sects.
  • Fixed: main-story errors — Truth Pivot battle prep crash, small-village destruction triggering at wrong story stage, evil-path finale softlock.
  • Fixed: Korean localization text overflow on Five Elements interfaces; guide pages 3–4 had wrong Chinese text.
  • Fixed: batch animal feeding errors, merchant-to-farmer conversion crash, caravan visit event item display, and tea/wine gathering end rewards.

June 20 patch (#260620): warehouse, martial arts, and dispatch fixes

The June 20 patch arrived the morning of June 20 with two targeted improvements and seventeen bug fixes. The theme is tightening up systems that were shaky in the first three days: warehouse inventory edge-cases, martial-arts interaction logic (especially around Flawless Seven-Kill Sword), and one new quality-of-life option in the dispatch interface.

This is a community translation of the Chinese-only Steam announcement; the official post is always the source of truth.

  • New: 'Aptitude Priority' option in the industry-building dispatch interface — prioritizes sending the character with the highest relevant aptitude to that building.
  • Tuned: Flawless Seven-Kill Sword (无瑕七绝剑) priority adjusted so its no-cost martial-art trigger now interacts more sensibly with Boundary Azure Hidden-Hand Quick Sword and Boundary Azure Quick Sword.
  • Fixed: using resource items to exchange goods in the warehouse incorrectly changed resource quantities.
  • Fixed: infants could cause an error at month-change due to incorrect adoption relationships.
  • Fixed: after failing to seize resources from one warehouse and then moving to another, the targeted resources appeared in the wrong warehouse.
  • Fixed: no-cost normal attacks triggered by Eight-Direction Formation (八方诸式) could not be interrupted by counter-attacks.
  • Fixed: Mechanism Person (机关人) skill interface book filter was missing the Miscellaneous Learning (杂学) category.
  • Fixed: after re-cultivating a martial art, the old version was not automatically swapped out of the Martial Proficiency Disc.
  • Fixed: Celestial Marrow Treasure Talisman (天髓宝箓) carried by battle companions triggered the opening special effect.
  • Fixed: Soul-Leaving Art (离魂功) did not take effect correctly when trained normally in certain situations.
  • Fixed: Shark-Slaying Blade Method (斩鳌刀法) showed effects inconsistent with its description in certain situations.
  • Fixed: weapons could be switched while ignoring the reservation queue in certain situations.
  • Fixed: sorting errors when creating a new preset and then editing martial art configurations in the Qi Cultivation interface.
  • Fixed: rapidly clicking reference books in the study interface could cause an error.
  • Fixed: Flawless Seven-Kill Sword (无瑕七绝剑) increased the cast progress of the wrong target in certain situations.
  • Fixed: mousing over a companion's breaking art while they were exiting after using it could cause an error.
  • Fixed: Five Yellow Poison Dispelling Technique (五黄辟毒术) returning-poison effect could not be nullified by Rot Worm Sand (腐虫砂).
  • Fixed: after refining and tempering a poison, the poison could still be clicked and would incorrectly display returned-poison text.
  • Fixed: an error when forcibly leaving a town warehouse inner courtyard after a battle failure.

June 20 second patch (#260620-2): save compatibility, quest fixes, and crafting corrections

A second patch landed on June 20 with four adjustments and roughly twenty-four bug fixes. The most player-visible change is a save-compatibility fix: saves where overlapping events (奇遇) had locked a story quest into an unresolvable state can now progress again. The patch also allows a single map tile to generate multiple events simultaneously — a gameplay adjustment that was previously blocked.

This is a community translation of the Chinese-only Steam announcement; the official post is always the source of truth.

  • Save compatibility: saves blocked by non-overlapping event logic (story quests stuck) can now continue.
  • Adjusted: a single map tile can now generate multiple events or major events at once.
  • Fixed: Wudang main-story text error when selecting a tree species.
  • Fixed: 'Evil Beggar's Den' (恶丐窝) event could not settle/complete.
  • Fixed: 'Summer Martial Tournament' (夏日比武) event — could not win after the opponent fled.
  • Fixed: characters involved in a failed 'Fly Far Away' (远走高飞) event could not be interacted with afterward.
  • Fixed: Sealing-Demon Divine Light (封魔神光) — target lost and error thrown when activating the formation; also fixed it being interrupted by minion attacks when embedding the sword hilt.
  • Fixed: certain Twelve Demon Immortal events in the Iron Disc storyline were non-interactable.
  • Fixed: Juemian Mudball (绝念泥丸) — members of the Wunianzong sect could repeatedly consume it; Cricket-Transformed characters could also incorrectly consume it.
  • Fixed: encyclopedia (百晓册) search suggestion capitalization errors and several entry text errors.
  • Fixed: Stability Culture (安定文化) displaying incorrectly.
  • Fixed: Advantage Task (优势任务) faction-stance calculation error.
  • Fixed: Time Ball (时间球) judgment error.
  • Fixed: crafting food gave incorrect Mastery (造诣) calculations.
  • Fixed: switching the target to pills while 'Strive for Perfection' was active during Frost Cream (药霜) crafting caused an error.
  • Fixed: crafting target list did not count bare-hand tools.
  • Fixed: viewing an outdoor industry resource building info when the warehouse had no raw materials caused an error.
  • Fixed: Banquet Tea Ceremony (家宴茶会) event ended prematurely after leaving.

June 19 main patch (#260619): NPC behavior + bug fixes

The developers opened this patch with a note about NPC behavior. They say making NPCs feel more lifelike and "human" was the single biggest area of effort in 1.0, but because the game is a deeply interconnected sandbox, injecting that deeper behavior logic created a "break-in period." During it, NPCs may occasionally do things that look clumsy or unexpected. They stress this is not your save breaking — it is sandbox variables interacting in odd ways — and ask players to be patient and report cases. They explicitly call this "only the first step" of tuning NPC behavior, with more adjustments to come.

Alongside that note, the patch shipped a long list of fixes. The player-facing highlights are grouped below. (If you are seeing strange relationship or companion behavior specifically, see the dedicated NPC behavior guide linked at the bottom.)

  • Crashes / freezes: fixed several stuck or error states in adventures (奇遇) — e.g. the 0-stamina rice-flour hang, finishing certain lair/adventure quests, and the "Medical Star Reading" winter quest that could freeze without settling.
  • Exploits / economy: stealing and swindling items no longer always succeed; the small and spring caravan gatherings no longer charge double money.
  • Village: fixed dispatch settings only applying to the first building in your village (so multi-building dispatch now works).
  • Quests/adventures: many 奇遇 fixes (duplicate companions, missing rewards, red-text errors, story progression blockers in Emei, etc.).
  • Text/UI: many display and typo fixes, including the "drive beasts" beast tip, talent-cap guidance, and various item descriptions.

June 19 follow-up patch (#260619-2): full fix list

A few hours after the main patch, the developers shipped a smaller follow-up with another round of bug fixes plus two non-bug tweaks. This is the kind of rapid hotfix cadence to expect during launch week.

Below is the complete list of #260619-2 changes, translated from the Chinese notes. The two non-bug changes were a text adjustment to the "Treatise on Evil Objects" (邪物论) item description and a new quick-swap button on the carriage/horse (车马) interface.

  • Fixed NPCs not generating a skill book when learning a martial art.
  • Fixed abnormal relic quantities dropped by deceased characters.
  • Fixed the Emei Sect signature-art upgrade leaving the second slot unclickable.
  • Fixed the in-game manual not showing the location of the main-story event "Moonlight Fades" (月华流逝).
  • Fixed Chinese typos in the martial-arts performance (演武) story text.
  • Fixed the exit-button icon displaying incorrectly in the auto-battle settings.
  • Fixed the "Sea Floating Boat" event spawning the real True Myriad Evil Elder when you chose to fight it.
  • Fixed switching ingredients mid-craft sometimes blocking food/medicine production.
  • Fixed monthly replenishment not auto-triggering when a key character died in the "Evil Man's Dead Land" encounter.
  • Fixed shortcut keys opening interfaces on the wrong screen or in invalid situations.
  • Fixed Dragon Gate Formation not correctly speeding up combat-assist command cooldowns.
  • Fixed an error when viewing a character's personal history.
  • Fixed a freeze when the Taiwu used a reset strategy during automatic skill competitions.
  • Fixed fellow disciples not being barred from assisting in sect sparring matches.
  • Fixed an error when stealing skill books from enemies.
  • Text: adjusted the "Treatise on Evil Objects" (邪物论) item description.
  • Added: a quick-swap button on the carriage/horse (车马) interface.

June 17 day-one patch (#26061701)

The first post-launch patch landed on release day. Its most important practical change for English players was adding a language quick-switch (the globe icon in the top-left of the main menu → Simplified / Traditional Chinese / English / Korean) and aligning the menu version string to 1.0.1.

If you are still on the original launch build, update first — several early startup, save, and DLC-mismatch issues were addressed across the day-one and June 19 patches.

  • Added the globe language quick-switch on the main menu (→ English).
  • Menu version string aligned to 1.0.1 (the in-client build can still read v0.84.75 — that is legacy numbering, not Early Access).
  • Various launch-day stability and text fixes.
  • See the version-number and language guides if either confused you.

"Did they fix...?" — quick check (updated June 22)

These are the most-searched launch-week problems and where they stand after the June 22 patch. When in doubt, the honest move is: update to the latest build, then reproduce — if it still happens, report it with details rather than assuming it is fixed.

Be aware of one nuance: many specific adventure/quest freezes were fixed across June 19–22, but if you are hitting a generic month-change hang or a lost save, that is not guaranteed to be the same bug. Update first, then report your exact reproduction steps.

  • Way stations require activating every adjacent station first: no — as of #260622 you can open non-adjacent regions directly.
  • Adventure red-text / freeze errors: many fixed in #260619 and more in #260622 — update and retry the specific adventure.
  • Villagers only working in one building: fixed in #260619.
  • Caravan charging double money: fixed in #260619.
  • Theft/swindle always working: intentionally fixed (it was a bug) in #260619.
  • Warehouse resource quantity going wrong during exchanges: fixed in #260620.
  • Resources lost during resource-exchange trades: fixed in #260622.
  • Infant adoption error at month-change: fixed in #260620.
  • Some Legacy Perks (遗惠) unobtainable: partially fixed in #260622 — developers say more fixes are coming.
  • Imprint character name not autofilling at start: fixed in #260622.
  • Dispatch only sends your best-aptitude character to a building: now an opt-in setting ('Aptitude Priority') added in #260620.
  • Generic month-end freeze or lost save: not explicitly listed — update first, then report with repro steps. See the saving guide.
  • Weird NPC/relationship behavior: acknowledged as an NPC-AI break-in period, being tuned over multiple patches — see the NPC behavior guide.

How to make sure you have the latest patch

Steam usually updates the game automatically, but during a daily-patch week it is worth forcing a check before you report anything. Restart the Steam client so it pulls the newest build, let any update finish, and confirm you are on Default Public Version (not the EA Classic / test branch).

If the game will not start or hangs after updating, verify the game files (Properties → Installed Files → Verify integrity of game files) and restart Steam, which resolved most launch-week startup issues. Several players who couldn't launch right after the June 19 patch confirmed that verifying files fixed it — the patch download had left the install inconsistent.

  • Restart the Steam client to pull the newest build.
  • Confirm you are on Default Public Version (not EA Classic / test branch).
  • If it won't launch after updating: verify files, restart Steam, relaunch.
  • Couldn't open the game right after the June 19 patch? Verify files — players confirmed it fixes it.
  • Official Chinese notes: Steam → The Scroll of Taiwu → News.

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FAQ

Where are the official Scroll of Taiwu patch notes in English?

There is no official English patch notes post. The developers publish each patch as a Chinese-only image in the Steam news hub. This page is a community English summary of those notes; the Chinese image posts remain the source of truth.

What did the June 22 patch change?

The June 22 patch (#260622) is the largest post-launch update so far. Its headline change for English players is way-station rules: you can now activate stations in non-adjacent regions without unlocking every station along a contiguous path first. It also added pathfinding to unexplored tiles, combat guide auto-pause, video volume settings, and more than one hundred bug fixes covering resource-exchange loss, Legacy Perk (遗惠) obtainability, imprint name autofill, encounter softlocks, sect sparring/trial errors, and main-story crashes.

What did the June 20 patch change?

The June 20 patch (#260620) added one new feature — an 'Aptitude Priority' option in the industry-building dispatch interface that sends the character with the highest relevant aptitude — tuned the Flawless Seven-Kill Sword's no-cost trigger priority, and fixed seventeen bugs covering warehouse resource errors, infant adoption errors at month-change, martial-arts interaction issues (Soul-Leaving Art, Shark-Slaying Blade Method, Eight-Direction Formation), and several UI and combat edge-cases.

What did the June 19 patch change?

Two patches landed on June 19: the main one (#260619) opened with a note about a first pass on NPC behavior plus roughly fifty bug fixes (adventure freezes, exploits like always-successful theft, double caravan costs, the village multi-building dispatch bug, and many text fixes), and a follow-up (#260619-2) added another round of fixes plus a carriage/horse (车马) interface quick-swap button.

Why are NPCs acting strangely after the patch?

The developers acknowledged it directly: 1.0 added much deeper NPC behavior logic, and the sandbox is in a "break-in period" where NPCs may occasionally act clumsily or unexpectedly. They say it is not a save corruption and are tuning it over multiple patches. See the dedicated NPC behavior guide.

Was the crash / lost save fixed?

Many specific adventure and quest freezes were fixed in the June 19 patch, with dozens more encounter and main-story softlocks addressed in the June 22 patch (#260622). The June 20 patch also fixed an infant adoption error at month-change that could cause a crash, and the June 22 patch fixed resource loss during exchanges and Sword Transfer timeline errors. A generic month-change hang or lost save is not explicitly listed — update to the latest build, try to reproduce it, and if it still happens, report it with exact steps.

How do I get the latest patch?

Restart the Steam client so it pulls the newest build, let the update finish, and confirm you are on Default Public Version rather than the EA Classic / test branch. If it won't launch after updating, verify the game files and restart Steam.